The Need for Speed (NFS) series area unit athletics games, all of that use identical basic rules and have similar mechanics. In every game, the player controls a motorcar in a very form of races, the goal being to win the race. within the tournament/career mode, the player should win a series of races so as to unlock vehicles, tracks and a few of the slowest cars presumably created by humankind etc. Before enjoying every race, the player chooses a vehicle to race in and has the choice of selecting the transmission of the vehicle, which has automatic and manual transmission. All games within the series have some type of multiplayer mode permitting players to race each other via split screen, computer network or the net.
Although the games share identical name, the tone and focus of the games has varied considerably, in one type or another. for instance, in some games the cars will suffer mechanical and visual harm, whereas in alternative games the cars can not be broken in the slightest degree, some games have physics—that is, the means the software system simulates a true automobile behavior—that area unit harking back to a true automobile, whereas alternative games have forgiving physics (e.g. longing some curves at the slowest speed).
With the discharge of want for Speed: Underground, the series shifted focus from the athletics of exotic sports cars on scenic point-to-point tracks, reminiscent of of open road athletics to import/tuner social group, associate degreed street athletics in an urban setting. To-date, this theme has remained prevailing in most of the subsequent games.
Need for Speed: Shift and particularly its sequel took a machine approach to athletics. These games primarily feature circuit athletics on real tracks just like the Nürburgring and therefore the lake Seca, and fictional street circuits in cities like London and Chicago. additionally, the drag and drift modes from the street-racing games area unit unbroken and conferred as skilled sports (such as Formula Drift). there's a robust specialize in the FIA GT1 World Championship and therefore the FIA GT3 European Championship. The automobile lists embody a mix of exotics, sports cars, and tuners additionally to special race cars. With Shift 2: Unleashed, Ea has determined to separate this off into a separate athletics series, although it's not celebrated whether or not any sequels are going to be made.
Most of the games within the franchise embody police pursuits in some type or alternative. within the initial game, the player races against the X-Men, the target is to beat him while not obtaining inactive. In a number of the games that includes police pursuit, the player will play as either the felon or the cop; as a felon, the player should elude the police, or if enjoying because the cop, should pursue and capture the felon.[3] Introduced in want for Speed: Underground were the ideas of drifting and dragging, that area unit utilized in drift and drag athletics, severally. These new mechanics area unit enclosed within the tournament/career mode except for the regular street races. In drift races, the player should defeat alternative racers by setting higher points than the opposite racers; these points area unit attained by the length and temporal order of the drift created by the player's vehicle.[4] In drag races, the player uses a automobile set in manual transmission. the target during this sort of race is to follow associate degree opposing automobile and mimic its performance to achieve a lift within the player's speed. Like a normal drag race, the player should end initial to win the race, although if the player crashes into associate degree obstacle, the race ends.[4]
The construct of automobile standardisation evolved with every new game. within the earlier games within the series, it targeted in the main on the mechanics of the automobile instead of the appearance of it. each game has some type of automobile standardisation which will be set by toggling choices on and off (i.e. ABS, or traction control), adjusting choices (i.e. front downforce, rear downforce, brake bias, gear ratios) or upgrading elements (i.e. engine, gearbox). From Underground to this game, customization of vehicles is comparable to the vehicles represented within the 2001 film The quick and therefore the Furious. the 2 classes within which the player will value more highly to modify his cars area unit visual and performance. Visual standardisation of the player's automobile becomes a vital side in tournament/career mode when the discharge of want for Speed: Underground a pair of. The player's automobile look is rated employing a scale from zero to 10 points; the additional visual points it's, the additional seemingly it's to be featured in fictional automobile magazines. once a automobile attains a high enough visual rating, the player is told that their vehicle is eligible to air the quilt of a magazine; thenceforth, the player should drive to a particular location to require the exposure of the vehicle.[5]
Like all athletics games, the requirement for Speed series options an in depth list of cars that area unit accessible for the player to use. The vehicles enclosed within the game area unit sculptured and named when actual cars in real world. Cars within the franchise area unit divided into four classes, exotic cars, muscle cars, tuners, and special vehicles.[6] Exotic cars feature high performance, pricy European cars just like the Lamborghini Murciélago and Mercedes-Benz SLR McLaren with some yank models like Chevrolet warship and Ford GT; muscle cars talk to largely yank cars like the Ford pony, Dodge competitor and therefore the Chevrolet Camaro; whereas tuner cars area unit largely Japanese-imported cars just like the Jewish calendar month Skyline and therefore the Mitsubishi trooper Evolution. The special vehicles area unit civilian and police cars that area unit accessible to be used in some games, either directly or through hacking, like the Ford Crown Victoria in want for Speed: Hot Pursuit (2010 video game) and garbage trucks, hearth engines and taxis in want for Speed: Carbon.[6]
Originally the series passed off in international settings, like race tracks in Australia, Europe, and Africa among alternative settings.[7] starting with Underground, the series has taken place in fictional metropolitan cities.[8] the primary game featured traffic on "head to head" game mode and on later games traffic will be toggled on and off at the choices screen. beginning with Underground, traffic may be a mounted obstacle additional throughout a race.[8] The 2010 remake of Hot Pursuit was the primary to incorporate real-life cars like the Chevrolet Co and Porsche Cayenne as traffic cars, rather than fictional models in previous games.
Minimum System Requirements: | | Recommended System Requirements: |
CPU: | Intel Core™2 Duo 1.6 GHz or faster |
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CPU: | Intel Core 2 Duo 2.5 GHz or AMD 64 X2 2 GHz |
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RAM: | 1 GB RAM; Vista/Windows 7: 1.5 GB RAM |
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RAM: | 2GB RAM (3GB for Vista) |
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VGA: | 256 MB Video Card, with support for Pixel Shader 3.0* |
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VGA: | Graphics card with 512MB of RAM support Pixel Shader 3 (PCI-Ex) |
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OS: | Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7 |
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OS: | Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7 |
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http://gamesystemrequirements.com/ |
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Sound: | DirectX 9.0c compatible |
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Sound: | DirectX 9.0c compatible |
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Network: | Required – Internet Connection |
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Network: | Required – Internet Connection |
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Recommended peripheral: | Keyboard, Mouse Optional – USB Steering Wheel / Dual Analogue Gamepad |
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