The board itself is split into squares representing cardinal of the lii weeks during a year, with totally different sections classified along underneath the standard harvest for that season. Whereas there area unit multiple sections for harvest home fodder (your 1st, second, third, and even fourth cutting), eutherian mammal area unit oversubscribed just the once a year. almost like world, poor temporal order (or unlucky die rolls) will cause the player to miss, or overleap, a harvest.
Players move rolling a die, traveling round the board, harvest home their crops once they will. Crops area unit purchased through O.T.B. (Option to Buy) cards typically referencing "Neighbor Sells Out: ten Acres Grain", the crops area unit classified into fodder, Grain (Wheat and Corn), Fruit (Apples and Cherries), and eutherian mammal (Cattle). Whereas fodder is that the least expensive to buy and most frequently harvested, even as in world, the possibility for giant profit is far smaller than with eutherian mammal or fruit. What balances this game, and provides the foremost problem for world farmers, area unit operational expenses. within the Farming Game, whenever a player harvests a crop, he attracts a card entitled "Operating Expense", samples of that area unit "Pay $500 for Irrigation" or "Seed Bill Due: Pay $1,000". Also, bound areas on the board instruct the player to draw a "Farmer's Fate" card. "Farmer's Fate" cards area unit typically unfortunate for the player, as well as references to the drought within the Nineteen Seventies, Mt. St. Helens erupting, or chemical mishaps during which all the player's eutherian mammal area unit slaughtered. There also are expenses or bonuses incurred whereas traveling the board - some areas instruct you to pay a fee for Winter-killed wheat or owning cows, whereas another offers you a bonus of $1000 for a convenient "warm snap" early within the year.